Druid Abilities & Spells Roll-Chart:     

Druids are the caretakers of both the woodlands and the animal kingdom.

One can say a druid has nature at his or her fingertips.

Amongst their many responsibilities, Druids are, at times, the ambassadors between civilized man and the uninhabited wilds.

 

Druids have increasing power within woodland areas, especially one who has earned the title of Caretaker (a druid can claim a forest that has no druid Caretaker by requesting The Trial (a lengthy quest to prove the Druid's worthiness to be the Caretaker of the forest he or she wishes to take rightful possession of).

 

Prerequisites

 

Roll on the following chart:

 

%Roll: Druid Abilities, Powers & Spells:     26

01-10:   Animal Masteries: %Roll: Mastery spells:

                                              01-17:   Animal Ally          (Spell) Gain an animal's loyalty (8 MPC).

                                              18-34:   Animal Apathy     (Spell) Animal indirerence (4 MPC).

                                              35-51:   Animal Bind         (Spell) Animal advanced ally (30 MPC).

                                              52-68:   Animal Empathy  (Spell) Feel what animal feels (10 MPC).

                                              69-84:   Animal Harmony (Spell) Animal accepts you (6 MPC).

                                              85-00:   Animal Trust        (Spell) Full animal trust (4 MPC).

 

11-14:   Animated Tree  (Spell) Animate a tree to serve you (40 MPC).

15-18:   Armor of Natur (Spell) Chain armor created from an oak tree (16 MPC).

19-21:   Blade of Natur  (Spell) Blade created from an oak tree (16 MPC).

22-24:   Camouflage       (Spell) Blend in with your current surroundings (12 MPC).

25-30:   Canopy              (Spell) Create a dome that protects from weather conditions (6 MPC).

31-34:   Color Scent        (Spell) Color and Scent clay (4 MPC).

35-39:   Compass            (Ability) Have a good chance to know True North (2 MPC).

40-46:   Cub                    (Spell) Chance of finding a lone bear or wolf cub (4 MPC).

47-51:   Entangle            (Spell) Vegetation grasps at targeted, attempting to subdue it (8 MPC).

52-57:   Familiar             (Spell) Create a permanent bond with an animal (10 MPC).

58-62:   Green Wisps     (Spell) Creates 8 green flames to cast at targets (14 MPC).

63-70:   Monster Masteries: %Roll: Mastery spells:

                                                 01-20:   Monster Ally         (Spell) Giant animal ally (12 MPC).

                                                 21-40:   Monster Apathy    (Spell) Giant animal apathy (8 MPC).

                                                 41-60:   Monster Empathy (Spell) Sense feelings (20 MPC).

                                                 61-80:   Monster Harmony (Spell) Giant animal friend (12 MPC).

                                                 81-00:   Monster Trust       (Spell) Animal trusts you (12 MPC).

 

71-79:   Night Sounds     (Ability) Create night sounds in an area (4 MPC).

80-87:   Scrub Food        (Spell)    Create food from foliage (2 MPC).

88-91:   Swiftmane         (Spell)     Increases movement of target (18 MPC).

92-00:   Wild Message  (Spell)     Create a secreted message from nature (2 MPC).